@startuml
sprite $th_large [48x48/16] {
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0004FFFFFFFFFFFFFFFFFF300AFFFFFFFFFFFFFFFFFD0000
0004FFFFFFFFFFFFFFFFFF300AFFFFFFFFFFFFFFFFFD0000
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0004FFFFFFFFFFFFFFFFFF300AFFFFFFFFFFFFFFFFFD0000
0004FFFFFFFFFFFFFFFFFF300AFFFFFFFFFFFFFFFFFD0000
0004FFFFFFFFFFFFFFFFFF300AFFFFFFFFFFFFFFFFFD0000
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0004FFFFFFFFFFFFFFFFFF300AFFFFFFFFFFFFFFFFFD0000
0004FFFFFFFFFFFFFFFFFF300AFFFFFFFFFFFFFFFFFD0000
0004FFFFFFFFFFFFFFFFFF300AFFFFFFFFFFFFFFFFFD0000
0004FFFFFFFFFFFFFFFFFF300AFFFFFFFFFFFFFFFFFD0000
0004FFFFFFFFFFFFFFFFFF300AFFFFFFFFFFFFFFFFFD0000
0004FFFFFFFFFFFFFFFFFF300AFFFFFFFFFFFFFFFFFD0000
0004FFFFFFFFFFFFFFFFFF300AFFFFFFFFFFFFFFFFFD0000
0004FFFFFFFFFFFFFFFFFF300AFFFFFFFFFFFFFFFFFD0000
0003FFFFFFFFFFFFFFFFFF2009FFFFFFFFFFFFFFFFFC0000
0000DFFFFFFFFFFFFFFFFD0004FFFFFFFFFFFFFFFFF60000
00002DFFFFFFFFFFFFFFC200006FFFFFFFFFFFFFFF800000
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}


!define FA_TH_LARGE(_alias) ENTITY(rectangle,black,th_large,_alias,FA TH_LARGE)
!define FA_TH_LARGE(_alias, _label) ENTITY(rectangle,black,th_large,_label, _alias,FA TH_LARGE)
!define FA_TH_LARGE(_alias, _label, _shape) ENTITY(_shape,black,th_large,_label, _alias,FA TH_LARGE)
!define FA_TH_LARGE(_alias, _label, _shape, _color) ENTITY(_shape,_color,th_large,_label, _alias,FA TH_LARGE)
skinparam folderBackgroundColor<<FA TH_LARGE>> White
@enduml